A Classroom Economy That Simulates Real Business
Students participate in a gamified classroom economy using BossBucks, where they earn, spend, and invest currency while running their ventures.
How the Simulation Works
Students participate in an iterative, gamified classroom economy where ideas are tested, improved, & launched.
1
Fund
Each student or team is allocated a set amount of BossBucks.
2
Invest
Students invest BossBucks into their business ideas.
3
Create
Students produce products and build brands.
4
Launch
Students participate in marketplace simulations where they test their model and buy and sell from one another.
5
Iterate
Students evaluate results, refine their ideas, and repeat the process.
Program Outcomes
Students develop essential entrepreneurial and life skills through project-based learning experiences.
Creative Problem Solving
Entrepreneurial Thinking
Financial Literacy
Leadership
Teamwork