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BossBundles for Schools & Programs

$995.00
Sale price $995.00
Sale Sold out
Shipping calculated at checkout.

What’s Included in Each BossBundle

Everything your school needs to successfully launch and sustain AllBoss Club. A one-time investment designed for reusable, long-term implementation. 

(Supports 5 Students at a Time)

If you select 100+ students, we will send you an official quote form.

Quanity: Pilot Implementation (5 Students)

Payment & Security

Payment methods
  • Amazon
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Venmo
  • Visa

What’s Included in Each BossBundle

(Supports 5 Students at a Time)

Physical Materials:

  • 5 Durable 24” x 72” washable table runners
  • 5 Aprons
  • 10 Clear plastic logo sleeves with Velcro backing
  • Table clips
  • BossBucks

Built for repeated classroom use.

Digital Access:

  • Full access to the AllBoss Online Training Portal
  • Complete lesson plans and program resources
  • Step-by-step implementation guidance
  • Dedicated customer support

How BossBundles Work

Each BossBundle supports up to five students at a time.

(If shared, one Boss Bundle can support dozens of students - not just five).

Bundles are

  • Reusable year after year
  • Shareable across multiple classes
  • Designed for sustainable program growth

Example:

1 class of 15 students → Order 3 BossBundles

5 classes of 15 students (meeting at different times) → Still only 3 BossBundles total

Bundles rotate between classes to maximize impact and reduce cost.

Education Implimentation Pricing

(Shipping Included – Contiguous U.S.)

Pilot Implementation

Serves 5 Students

1 BossBundle
$995
($199 per student)

Classroom Starter

Serves 15 Students

3 BossBundles
$2,685
($179 per student)

Full Classroom

Serves 25 Students

5 BossBundles
$4,125
($165 per student)

Grade-Level Pack

Serves 50 Students

10 BossBundles
$7,750
($155 per student)

School Program Pack

Serves 75 Students

15 BossBundles
$10,875
($145 per student)

Includes:

  • Priority fulfillment
  • Implementation guide
  • Optional onboarding call

District Adoption (100+ Students)

Contact us for custom district pricing.

Shipping & Procurement Information

✔ Shipping included in all listed pricing

✔ Bulk orders may ship via freight

✔ Alaska, Hawaii, and international orders quoted separately

We accept:

  • Credit Card Checkout
  • Purchase Orders (PO)
  • Invoice Payment (Net-30 available upon approval)

Need a formal quote for your district?

Request a Quote →

  • FAQ

    Check here for frequently asked questions about the program and procurement.

    Read now 
  • Request a Quote

    Get pricing tailored to your student capacity & program needs.

    Quote Me 
  • Book a Demo

    Quick 15-minute walkthrough. No pressure. Ask anything.

    Schedule 
  • Learning Objectives

    Entrepreneurial Mindsets – Resilience, adaptability, creativity, and problem-solving skills developed through iterative business building within a competitive classroom economy.

    AI-Powered Learning – Students practice responsible AI collaboration using age-appropriate prompts and guardrails, building confidence, efficiency, and future-ready skills.

    Business Fundamentals – Branding, merchandising, profit margins, marketing, and customer service through applied, real-world practice.

    Leadership & Confidence – Opportunities to take charge, make strategic decisions, and see themselves as capable leaders and “the boss.”

    Financial Literacy – Hands-on budgeting, pricing, and resource management using BossBucks, a fixed classroom currency that simulates real market constraints.

    Collaboration & Communication – Teamwork, negotiation, and customer interaction skills strengthened as students compete and transact within a live marketplace system.

    Real-World Experience – Trial-and-error learning in Marketplace Simulations where a limited pool of circulating BossBucks drives competition, differentiation, adaptation, and growth.

  • Why AllBoss?

    Personalized Professional Development – A structured, step-by-step implementation plan equips educators to lead confidently, ensuring seamless integration and long-term success.

    Hands-On, Market-Driven Learning – Students don’t complete worksheets — they launch real ventures within a competitive classroom economy powered by BossBucks, practicing leadership, financial literacy, and strategic decision-making.

    Strengths-First Approach – Through personality and interest exploration, students identify how their unique talents fuel entrepreneurial success and differentiation.

    Authentic Project-Based Learning (PBL) – Innovation isn’t silent. AllBoss embraces productive energy, iteration, and creative risk-taking — because real learning happens through doing.

    Crafting with Purpose – Students create with intention. Every product, brand element, and marketing piece has real marketplace application, blending creativity with entrepreneurship in a way that is meaningful, relevant, and impactful.

  • How it Works

    Phase 1 – Learn
    Students explore core entrepreneurship concepts including branding, business planning, profit margins, pricing strategy, and customer experience. Every lesson connects directly to the business they are building.

    Phase 2 – Create
    Students turn ideas into action — designing, crafting, and preparing products for their business stand. School resources gain real-world purpose as students develop practical vocational skills, creativity, and problem-solving abilities.

    Phase 3 – Launch & Compete
    Students apply their learning in live Marketplace Simulations. Using BossBucks within a fixed classroom economy, they test pricing, marketing, and sales strategies — experiencing real competition, resource constraints, and strategic decision-making.

    Continuous Growth
    After each marketplace, Bosses reflect, refine, and adapt. Logos evolve. Booth designs improve. Pricing strategies shift. Students learn that success requires iteration and resilience.

    Grand Finale

    By the end of the program, every Boss has launched, tested, and strengthened a real business concept — ready to pitch, pivot, and grow it even further.

  • BossBucks

    Practice is at the core of learning.

    Throughout the program, Bosses participate in live Marketplace Simulations — setting up stands and buying and selling with BossBucks, AllBoss’s structured internal currency.

    Every Boss begins with a fixed allocation of $25 BossBucks for the duration of the program. Because the total currency in circulation is limited, students must budget wisely, differentiate their offerings, and compete strategically.

    Teachers may collect a portion as seed investment, allowing students to purchase materials, track expenses, calculate profit margins, and measure return on investment — just like real entrepreneurs.

    In some programs, families are invited to attend marketplaces and purchase with real money, giving students authentic customer experience.

    To maintain fairness and economic integrity, real money earned cannot be used to buy from other Bosses — mirroring real-world constraints and reinforcing adaptability.

  • Every Age of Learner

    AllBoss Club is designed to grow with students. The program is especially impactful in elementary and middle school, where it introduces core entrepreneurial mindsets and hands-on business experiences.

  • "All" Bosses

    The AllBoss curriculum centers on the belief that differences drive innovation. Using strengths and personality assessments, Bosses identify what makes them unique and how those differences strengthen the group. This program will help students think creatively and critically, challenge assumptions, pursue continuous improvement, and keep asking questions.

The AllBoss Method

  • Start a Business

    Students build and launch their own ventures—learning branding, marketing, sales, and strategy through hands-on experience. Each team receives a fixed amount of BossBucks, forcing them to budget strategically and compete within a real classroom economy.

  • Craft & Create

    Students design with intention—using tools, materials, and resources to bring ideas to life. From products to displays, every choice has purpose, building creativity, problem-solving, and pride in the work.

  • Marketplace Ready

    In AllBoss’s signature Marketplaces, students bring their brands to life. With a limited currency supply in circulation, they must differentiate, adapt, and fight for customer loyalty—learning pricing, profit, and competitive strategy in real time.

  • Adapt & Repeat

    No idea is final. Students adapt, iterate, and improve—building real-world skills and an entrepreneurial mindset that lasts beyond the program.

Frequently Asked Questions

Answers to common procurement, pricing, and implementation questions.

Yes. Pricing is tailored based on your student count, number of classrooms, and delivery model.

If budgets are limited, materials can easily be shared between multiple classes or grade levels, which significantly reduces costs while maintaining the full student experience.

Our team is happy to help you design the most cost-effective implementation plan for your school or district.

Yes. We work with purchase orders and standard district procurement processes.

We can provide:

  • Formal quotes
  • W-9
  • Vendor information
  • Invoices
  • Procurement documentation

If your district requires additional paperwork, our team will assist to ensure a smooth purchasing process.

The AllBoss program is designed to be flexible and adaptable across many learning settings.

It works well in:

  • Elementary, middle, and high school classrooms
  • Career & Technical Education (CTE) programs
  • Entrepreneurship courses
  • Afterschool and enrichment programs
  • Youth development programs
  • Clubs and innovation labs
  • Homeschool or micro-school environments

Lessons are modular and hands-on, allowing educators to adjust pacing for different schedules, class sizes, and experience levels.

AllBoss Club materials are designed for students ages 7–18 and can be adapted across elementary, middle, and high school settings.

Lessons build progressively and can be used in short enrichment sessions, semester courses, or year-long programs.

No.

The curriculum includes step-by-step lesson guides, activities, and resources so educators can confidently lead the program regardless of their background in entrepreneurship.

Yes. Many schools and organizations use grant funding or special program funds to support entrepreneurship and career readiness education.

We can provide program descriptions, impact summaries, and supporting documentation to assist with grant applications.

The AllBoss program may qualify under several common funding categories, including:

  • CTE (Career & Technical Education) funding
  • STEM/STEAM innovation grants
  • Workforce readiness initiatives
  • Entrepreneurship education grants
  • After-school and enrichment program funding
  • Community or youth development grants
  • Title I enrichment programs
  • Innovation and future-ready learning initiatives

If your school is pursuing funding, we can help provide language explaining how the program supports career exploration, financial literacy, and real-world skills development.

Yes. We can supply documentation that explains:

  • Program goals and outcomes
  • Curriculum alignment with entrepreneurship and career readiness
  • Student skill development (creativity, problem solving, financial literacy, leadership)
  • Implementation models for schools or districts

Our team can also assist in customizing language for grant proposals when needed.

Our team regularly works with schools, districts, and youth organizations to support purchasing and funding processes.

If you need a quote, procurement documents, or grant support, contact us and we’ll help you get everything you need.

Shoot us an email at info@allboss.com or call at 980.223.1996.

The Power of BossBucks

"I took a chance on this, and it really surprised me. It covers so many topics and provides structure for the entrepreneurship initiative I was trying to put in place. It made the process fun for the kids, and the game element really had them thinking like entrepreneurs. Those BossBucks really work!"

Chris, S.

Assistant Principal, NC

A fun surprise.

“I wasn't sure what to expect when I signed my three homeschoolers up for AllBoss. However, we were thrilled with the program, and the course materials were a fun touch."”

Angelina M.

Parent

Confidence Boost

"In just one club, I watched my child's confidence grow as they created a business from scratch. This program doesn’t just teach kids about entrepreneurship, it teaches them to believe in themselves."

Sarah, F.

Parent

great value

"The materials are an investment and have really held up nicely, being shared amongst our grade. The third graders absolutely love this program - parents too! It makes the learning fun."

Daniel, C.

Educator, GA

Truly Turnkey

I know nothing about entrepreneurship, but this program was both easy to teach and fun.

Selena, R.

Educator, FL

Instant Favorite

"My daughter took this at school, and this was her favorite class, ever!"

Christina, C.

Parent

Wow!

"I had high expectations, and this program delivers! It was a summer favorite, and the kids started crafting with purpose. The only problem was they didn't want it to end."

Tina, S.

Program Coordinator, MA

Effective

"Well, I had to watch a few kids struggle, and that was difficult. I was really surprised by how they bounced back stronger. The formula works."

Tammy, S.

Program Coordinator, TX