For Schools & Programs

Making Mapmakers

Students develop the confidence, agency, creativity, and adaptability to navigate an uncertain future through ownership of ideas and authentic, hands-on learning.

Making Mapmakers

Why Schools Are Choosing the Mapmaker Framework

Future-Readiness

Future-Readiness

Not every student will build a business, but every student will help shape the future—and the Mapmaker Framework equips them with the mindset and skills to do it.

Gamified Learning

Gamified Learning

The BossBuck classroom economy introduces students to earning, investing, and managing resources while participating in collaborative business simulations.

Leadership & Life Skills

Leadership & Life Skills

Students develop communication, teamwork, creativity, and problem-solving skills while building confidence as young mapmakers.

Program At-a-Glance

AllBoss is designed to be flexible for different learning environments while providing a structured immersive learning experience for students.

Grade Levels

Grade Levels

Designed for elementary and middle school students. Activities can be adapted for different age groups and learning environments.

Program Format

Program Format

Hands-on projects combined with a gamified classroom economy and marketplace simulations.

Learning Approach

Learning Approach

Project-based learning where students generate ideas, develop products, and test their ventures through collaborative simulations.

Educator Support

Educator Support

Complete lesson guides, student playbooks, project templates, and implementation guidance are provided.

How It Works

How Students Become Mapmakers

Students participate in an iterative, gamified classroom economy where ideas are tested, improved, and launched.

1

Future-Ready Curriculum

Students build the knowledge and skills needed to bring ideas to life through lessons in branding, marketing, pricing, customer service, financial literacy, and more.

2

Invest in Ideas

Each student or team receives a starting amount of BossBucks to invest in their ideas and make strategic decisions as they develop their ventures.

3

Create Products

Students use program-provided resources to design products and develop their brands.

4

Launch the Marketplace

Students participate in simulated marketplace experiences where they promote and sell their products.

5

Evaluate and Iterate

Students analyze results, refine their ideas, and continue improving their ventures.

Student-made bath bomb products displayed at an AllBoss marketplace

Classroom Spotlight

Students Tried Something New—and Kept Going

"Middle school students often have a herd mentality, wanting to do what everyone else is doing.

“It was surprising to see what projects some of the boys chose. They made bath bombs and jam. There was a huge learning curve for both projects, but they didn’t give up.”

AllBoss challenged them to think differently, try new skills, and create something uniquely their own."

Vickie Blanchet Program Director Grizzly Discovery Center

Every Experience Builds...

Through project-based learning, students learn to approach the world like Mapmakers—solving meaningful problems, creating value, and forging paths where none existed before.

Agency

Agency

Students build the confidence to turn ideas into action.

Leadership

Leadership

Students take ownership of projects and guide their teams toward shared goals.

Opportunity Recognition

Opportunity Recognition

Students learn to identify problems, generate ideas, and evaluate opportunities.

Adaptability

Adaptability

Students experiment with ideas and adapt through iterative learning.

Financial Decision-Making

Financial Decision-Making

Students learn to evaluate tradeoffs, manage resources wisely, and make decisions that create value.

Communication & Collaboration

Communication & Collaboration

Students pitch ideas, work in teams, and present their ventures.

Designed for Educators

Educator Support

Designed for Educators

The Mapmaker Framework is fully supported with ready-to-use lessons, implementation guides, student materials, and ongoing support—making it easy to bring future-ready learning into any classroom.

Flexible by design, it can be implemented in classrooms, enrichment rotations, or intensive formats—allowing schools to serve more students over time or at the same time using one reusable system.

Included for Educators

  • Structured lesson plans
  • Implementation guidance
  • Student-facing materials
  • Activity instructions
  • Project templates
  • Marketplace support tools -aprons, tableskirts, logo sleeves, role-play cards, and more.

Designed for Simplicity

  • Easy to launch
  • Flexible pacing
  • Clear student progression
  • Adaptable for different settings

Built for Scale

  • Designed to support full classrooms—not individual student kits
  • Materials can be reused across multiple groups throughout the year
  • Expand from a single class to grade-level or school-wide implementation
  • Increase student reach without increasing program cost

Flexible Implementation

  • Run as a classroom unit, enrichment block, or after-school program
  • Schedule students in rotations, weekly groups, or intensive formats
  • Adapt pacing to fit your school calendar and staffing
  • Supports both single-group and multi-group delivery models

Flexible Implementation Options

AllBoss is designed to work in a variety of learning environments. Schools and programs can adapt a their AllBoss materials to fit a wide variety of schedules, structures, and student needs.

Clubs & Student Organizations

Clubs & Student Organizations

Classroom Curriculum

Classroom Curriculum

After-School Programs

After-School Programs

Summer & Community Programs

Summer & Community Programs

Launch & Purchasing Made Simple

AllBoss is designed to be easy to implement and straightforward for schools and organizations to purchase.

Implementation

Simple to Launch

Book a Demo Meet with the AllBoss team to explore the program and determine the best fit for your students.

Choose Your Program Package Select the implementation option that matches your student capacity and program goals.

Receive Materials and Guidance Get access to structured lesson plans, student materials, and implementation support.

Launch with Confidence Begin the program with clear guidance, flexible pacing, and a framework that supports real-world student engagement.

Procurement

Easy for Schools to Purchase

Formal Quotes Available Request a quote tailored to your student capacity and program needs.

Purchase Orders Accepted Schools and organizations can purchase using standard PO processes.

Invoice Payment Options Invoice payment and Net-30 options are available upon approval.

Shipping and Fulfillment Support Shipping is included in listed pricing, with bulk and special-location orders handled separately as needed.

Bringing Entrepreneurship to Life for Students

AllBoss helps students see themselves as creators, problem solvers, and leaders by giving them opportunities to test ideas, collaborate with peers, and experience entrepreneurship firsthand.

Great Investment

"The materials are a worthwhile investment and have held up well while being shared across our grade level. Our third graders absolutely love this program, and the parents do too! It truly makes learning fun."

Daniel, C.

Educator - Atlanta, GA

Adaptability & Resilience

"At first, I was worried about watching the kids struggle and wondered how parents would react. It was challenging in the beginning, but the learning that followed was incredible."

Shane, R.

Summer Program Coordinator - Richmond, VA.

Buckle up

"If you’re looking for something different, this is it! Buckle up—it’s going to be a great experience for both students and teachers."

Sarah, S.

Director - Dallas, TX

Ready to Launch AllBoss in Your Classrooms?